Wednesday, January 29, 2020

The Walt Disney Company and Pixar Inc. Essay Example for Free

The Walt Disney Company and Pixar Inc. Essay To Acquire or Not to Acquire? In November 2005, Robert Iger, the newly appointed CEO of the Walt Disney Company, eagerly awaited the box office results of Chicken Little, the company’s second computer-generated (CG) feature film. He knew that, for Disney as a whole to be successful, he had to get the animation business right, particularly the new CG technology that was rapidly supplanting hand-drawn animation.1 Yet the company had been reliant on a contract with animation studio Pixar, which had produced hits such as Toy Story and Finding Nemo, for most of its recent animated film revenue. And the co-production agreement, brokered during the tenure of his predecessor, Michael Eisner, was set to expire in 2006 after the release of Cars, the fifth movie in the five-picture deal. Unfortunately, contract renewal negotiations between Steve Jobs, CEO of Pixar, and Eisner had broken down in 2004 amid reports of personal conflict. When he assumed his new role, Iger reopened the lines of communication between the companies. In fact, he had just struck a deal with Jobs to sell Disneyowned, ABC-produced television shows—such as â€Å"Desperate Housewives†Ã¢â‚¬â€through Apple’s iTunes Music Store.2 Iger knew that a deal with Pixar was possible; it was just a question of what that deal would look like. Did it make the most sense for Disney to simply buy Pixar? Walt Disney Feature Animation Walt Disney Feature Animation began with the production of Snow White and the Seven Dwarfs in 1934. Toys and memorabilia based on the movie’s characters were stocked in stores such as Woolworth’s around the film’s release, a move that became a trademark of Disney’s strategy. After many early successes, the animation division struggled for decades after Walt Disney’s death but  was rejuvenated with the arrival of Michael Eisner, as well as Jeffrey Katzenberg as chairman of Walt Disney Studios, in 1984. Under them, the studio produced a string of hit films that included The Little Mermaid and Beauty and the Beast, up to the enormous success of 1994’s The Lion King, which alone generated over $1 billion in net income for the company. The Walt Disney Company and Pixar Inc.: To Acquire or Not to Acquire? Eisner believed in making clear who was good at their job, and who was not so good, and wanted to give control to leaders who had a sense of judgment about creativity and business. Seventy-five percent of the time, he was able to find a director who had these skills and wanted to work on a particular movie; the rest of the time directors would be told to â€Å"just do it.†6 Katzenberg, who was known for his grueling work ethic and passion for animation, made it his personal mission to bring the studio back to its former glory. He supervised every aspect of the studio’s films. According to one former Disney executive, â€Å"Jeffrey is the sheep dog and the wolf. He’s the sheep dog guarding us, and the wolf hunting us.†7 Katzenberg was credited with hammering out the storytelling of each film and ensuring that each film had a moral resonance. He also brought on external talent to each movie, such as Elton John, who contributed songs for The Lion King. Recent Box Office Performance After The Lion King in 1994, every Disney-produced animated film fell below expectations (see Exhibit 1). When asked in 1997 about the division’s disappointing performance, Eisner replied, â€Å"I don’t think people quite understand our company. We have many avenues to make money from one of our animated films. The video revenues from one of our films are large, the consumer products huge.† Some of the same features that observers credited for Disney Animations’ success—large staff, large budgets, and lots of time—were also blamed for its demise. Disney Animation had just 275 employees in 1988; about 950 in 1994 for the release of The Lion King; and 2,200 at its peak in 1999.9 Competition for animators in the 1990s also caused salaries, which accounted for 80% of each film’s cost, to balloon, with top animators’ pay rising from $125,000 in 1994 to $550,000 in 1999.10 And these pay increases affected employees across the board. In 1994, Eisner refused to promote Katzenberg to president of the company, prompting his swift departure. The absence of Katzenberg, who was generally considered to be the studio’s creative force, struck many as the cause of the decline. As one commentator noted, â€Å"the company’s once-invincible animation studio has fallen on hard times since studio chief Jeffrey Katzenberg left.†11 In 1997, Katzenberg, along with Steven Spielberg and David Geffen, started rival animation studio DreamWorks. According to reports, in the years that followed, DreamWorks attempted to lure away some of Disney’s best animators. Joe Roth, former chairman of 20th Century Fox, became chairman of Walt Disney Studios after Katzenberg’s departure. In charge for six years, he focused the studio’s energy on live action films.13 Peter Schneider, former head of Disney Animation, took over in 2000 after Roth left. Schneider’s goal was to deliver â€Å"emotional, thematic stories.†14 He worked solely with established Disney directors and producers and relied on his younger development staff to broker deals with up-and-coming filmmakers, in contrast to the hands-on deal-making style of his predecessors, Katzenberg and Roth.15 The product development group assigned directors for each animated movie. In the late 1990s, Disney set up a â€Å"Secret Lab† in an old Lockheed plant near Burbank Airport as a response to the growing popularity of three-dimensional (3D) CG films. The group’s first CG project was the costly Dinosaur, which was released in 2000 to a strong opening weekend, but which ultimately disappointed at the box office. The Lab was shuttered in 2001 after Roy Disney viewed and rejected the second project underway, Wildlife, which he thought was packed with adult themes and strayed too far from Disney’s family-friendly brand offering. Disney then focused its animation efforts on traditional two-dimensional (2D) projects  such as 2001’s Atlantis: The Lost Empire.16 In 2002, under new feature-animation chief Thomas Schumacher, Disney embarked on an aggressive cost-cutting mission. Lilo Stitch, the first movie made in the new environment, cost about $80 million to make, versus $150 million for the 1999 Tarzan. Instead of 573 animators crafting 170,000 individual drawings, a crew of 208 rendered 130,000 drawings.17 Cost-cutting efforts took Disney’s animation department from its high to around 1,100 in 2003. At that point, as rival studios, such as News Corp.’s 20th Century Fox, exited the market, salaries slid precipitously. The market rate for the animator who brought home $550,000 in 1994 was half as much by the early 2000s.18 Apart from omitting redundancies, Disney Animation kept costs down by cutting corners where it could, in ways that were imperceptible to audiences. For example, the group eliminated things such as the number of characters seen in each frame or the amount of motion in the background.19 The televisionanimation unit also produced very low-cost films, like The Tigger Movie, which could make money with only $45 million in box office receipts, since the production cost was kept down to $15 million.20 In 2003, Disney Studios finally set up its own CG animation department. However, many staff members needed to be retrained in the new technology, which cost Disney money, heightened tension, and depressed morale within the studio. Disney decided to slow production on its animated films to give the staff more time to work on them and hammer out the story lines. American Dog and Rapunzel Unbraided, the second and third releases after Chicken Little, were both pushed back.21 Throughout this period, Disney came to rely on revenue and characters produced by its partner, Pixar. Between 1998 and 2004, Pixar CG movies contributed a total of more than $3.5 billion to Disney Studio revenues, and more than $1.2 billion to Disney’s operating income (Exhibits 2 and 2a). Pixar’s contribution represented 10% of revenue and over 60% of total operating income over the period. In 2005, Disney even set up a group known as Circle 7 to produce sequels to Pixar movies. The 40-person staff working on Toy Story 3 in March 2005 grew to 160 people during the followi ng year. Movie Economics While box office revenues from the theatrical release were the typical  measure of a movie’s success, financial success actually came from other revenue streams generated by the movie. By 2005, such sources included home video sales (originally on cassette tapes, but increasingly on DVD); payper-view and video-on-demand on cable channels; television showings, whether on free channels, such as NBC and CBS, or on cable channels; merchandise sales including toys, apparel, books, etc.; and video games and other electronic uses of the characters (see Exhibit 3). By 2005, the largest of these revenue sources was not theatrical box office but home video. Because character-related sales had such a long tail, revenue for a hit animated movie would come in over many years—up to decades for classic movies that were re-released theatrically and in home video form. Given the longevity of a great movie, film libraries were valuable assets. DreamWorks’ film library, for example, was about to be sold to Paramount for $900 million.23 Sequels to successful movies were another important source of revenue. The sequels to Toy Story, Shrek, and Ice Age, for example, generated between 30% and 90% more box office revenue than the originals. Once a character had been established, the existence of a built-in audience for subsequent  movies reduced marketing costs. Successful sequels would also extend the life of the original movie, particularly for animated features that appealed to successive generations of young children. Pixar Inc. Pixar was unusual among movie studios in generating a succession of box office hits. Its first five full-length films each grossed over $350 million.24 Steve Jobs said, â€Å"Everybody has tried to break into the animation market since Snow White was released in 1937. So far, only two companies  have ever produced a blockbuster production grossing more than $100 million, Disney and Pixar.†25 Pixar’s animation broke from the traditional model because the company did not use hand drawings but rather 3D computer-generated models. In 2D traditional animation, frames comprised hand-drawn cels, which required the skills of hundreds of people working for two to three years. Traditional animation constricted artists’ flexibility, too—if a change needed to be made to a character or scene, all subsequent frames had to be changed. Three-dimensional CG, on the other hand, used mathematical models to redraw each cel and mimic camera angles in ways that traditional an imation could not. Pixar used its own proprietary computer animation technology to generate incredibly lifelike 3D images and backgrounds, although CG still could not quite make human characters look perfectly realistic. Said Jobs, â€Å"We have 10 years of proprietary software systems that you cannot buy anything close to in the marketplace. You have to build them yourself.†26 Pixar’s technology allowed animators to manipulate hundreds of motion control points within a single character, to reuse animated images, and to edit easily.27 These technologies enabled Pixar to make animated films faster than its competitors and at a fraction of their cost. For example, the company made Toy Story with just 110 staff members, who spent the time saved on animation to focus on story and character development, as well as fine-tuning visual details. History Pixar traced its origins to the University of Utah in the 1970s, where a young Edwin Catmull studied computer science in a program renowned for creating the new field of computer graphics. Around the same time, Alexander Schure, president of New York Institute of Technology (NYIT), hired a team of animators to make a film version of â€Å"Tubby the Tuba,† a children’s record. Frustrated by the limitations of hand-drawn animation, Schure flew to the University of Utah, where he met and recruited Catmull to work at the Institute. Catmull and his hand-picked team spent four years at NYIT, where they made inroads into the field despite never producing the Tubby the Tuba movie. In 1979, George Lucas approached Catmull’s team with an offer to work on special effects for Lucasfilm, producer of the wildly successful Star Wars and Indiana Jones franchises. While working there in the early 1980s, Catmull met John Lasseter at a computer graphics conference and the two became friends. Lasseter, a young animator from Disney, had studied at California Institute of the Arts with the likes of Tim Burton. Skilled in art as a young boy, Lasseter read a book on the art of animation and Disney during his freshman year of high school and realized what he wanted to do with his life. After graduation, he joined the ranks at Disney and worked on Mickey’s Christmas Carol. He commented, â€Å"I felt that Disney was, at the time, doing the same old thing. They had reached a certain plateau technically and artistically with, I think, 101 Dalmatians, and then everything had been kind of the same ever since then, with a glimmer of characters or sequences that were special.†30 In 1984, Lasseter went to Lucasfilm’s computer division under Catmull. In 1986, Steve Jobs—who had left Apple Computer the year before—bought the Lucasfilm computer business, then called Pixar, for $10 million.31 Initially, Jobs intended Pixar to be a computer hardware and software company. He spent the next several years subsidizing the company to the tune of nearly $50 million from his personal funds. When the graphics computers did not sell, Jobs cut a third of Pixar’s staff in 1991 and left only the animation division.32 Jobs said, â€Å"If I knew in 1986 how much it was going to cost to keep Pixar going, I doubt if I would have bought the company. The problem was, for many years the cost of the computers required to make animation we could sell was tremendously high. Only in the past few years has the price come down to the point that it makes business sense† (see Exhibits 4 and 4a).33 Software Pixar initially developed three proprietary technologies: RenderMan, Marionette, and Ringmaster. In 1989, the company released RenderMan, a software system that applied texture and color to 3-D objects and was used for visual effects. Pixar used RenderMan itself and sold it to Disney, Lucasfilm, Sony, and DreamWorks, which used it to create effects like the dinosaurs in Jurassic Park. The program served as Pixar’s main source of revenue during the company’s early years. As of 2005, it had developed special effects for 100 films, and 44 of the last 47 movies that won the Oscar in visual effects had used RenderMan. In 2001, Catmull, along with two other Pixar scientists, won an Oscar for RenderMan and its advancements to the field of motion picture rendering. Marionette, the primary software tool for Pixar animators, was designed specifically for character animation and articulation, compared with other animation software that was designed to address product design and special effects. Ringmaster was a production management system used to track internal projects and served as the overarching system to coordinate and sequence the animation, tracking the vast amount of data employed in a three-dimensional animated film.

Tuesday, January 21, 2020

Intelligent Design and Intelligent Way of Disguising Religion Essay

Could Adam and Eve have been apes? Evolutionists say humans evolved from apes, but many religious people cannot swallow the thought. For years, religious people have voiced their unhappiness with schools teaching evolution. In Genesis, it states that God put all plants, animals, and people on this planet, and evolution contradicts that. Creationists are in accordance with scripture and believe that this biblical idea should be presented in science classes. The idea of including creationism in schools has been heard in courts multiple times but with no success. Now, the creationists have a new way of presenting it. They disguise it behind science and use the term Intelligent Design. Intelligent Design is creationism with a new name and is the attempt of many to incorporate religion into school systems and science education; it has no legitimacy as a true scientific theory, because at its core, it is not science. Intelligent Design poses a real threat to the education of our nation. At least twelve different states have brought up the idea of Intelligent Design or creationism in state courts (â€Å"Intelligent Design in Politics†). One of the most important court cases occurred in the county in which I live, so for me, Intelligent Design hits close to home. The case occurred in 2005 and was called Selman v Cobb County school district. It dealt with the issue of stickers being placed in textbooks that stated, â€Å"This textbook contains material on evolution. Evolution is a theory, not a fact, regarding the origin of living things. This material should be approached with an open mind, studied carefully, and critically considered† (Matsumura). Although I was taught evolution after the case had been settled and the county was forced to remove... ...Prod. Vanessa Tovell. PBS. 13 Nov. 2007. Television. Transcript. Reuland, Steve. "Intelligent Design vs. Creationism." The Panda's Thumb. 9 Nov. 2005. Web. 15 Nov. 2011. . West, John G. "Intelligent Design Research Lab Highlighted in New Scientist." Evolution News & Views. Discovery Institute, 19 Dec. 2006. Web. 16 Nov. 2011. evolutionnews.org/2006/12/intelligent_design_research_la002983.html>. Zimmerman, Michael. "Detailed Record Combating the Fifth Wave of Creationism: Religious Leaders and Scientists Working Together." EBSCO Host. EBSCO Industries, May 2010. Web. 15 Nov. 2011. sid=37d09244-f711-4029-a3b8-92642f2becaa%40sessionmgr110&vid=5&hid= 106&bdata=JnNpdGU9ZWhvc3QtbGl2ZQ%3d%3d#db=a9h&AN=50287974>.

Monday, January 13, 2020

Baseline Magazine

Baselinemag. com is a site which has been put in place to ideally serve as a guide on various aspects of technology. That is, it manages and disseminates critical information on technology. This information is usually in form of news stories, research studies, financial tools and company dossiers.As such, the site is structured in a formal format which can allow users of the site to gather all the information they need, perform analysis and make decisions on how to utilize the information in advancing their individual IT companies.Considering that the site is targeted at IT executives, the sites sub topics include a range of IT subjects such as IT management, techdirect, projects and white papers (Baseline, 2010). Furthermore, the subtopics which fall under these categories can be observed throughout the site making it easy for site users to access the exact information they are looking for immediately the site uploads. Basically, the site is structured in such a way that one uses li mited time trying to access data, a notion which appeals to the targeted audience.Overall Look and Feel Baselinemag. com targets technology and business leaders who are constantly on the lookout for cutting edge information on technology and on effective ways of managing their companies. As such, the site displays IT systems which have been implemented by other companies, how they have been implemented and the results emanating from them. This sort of information enlightens the users who measure their own success or failures against the expected results.By knowing how the most successful companies utilize IT solutions, companies are able to restructure their systems and alter their management strategies into fitting those of a winning company. All this information is spread out over a white colored background, with topics and subtopics highlighted by orange, brown and blue colors. These colors create a serene environment, depicting calmness which allows the user to fully concentrate on the information without any interruptions. The number of images is limited in the site and this gives the information greater significance.However, the site may not appeal to them as there are no catchy images. Useful Features The feature I found most useful was the stories posted on how to get promoted and on finding jobs online. These stories had no forms of jargon and have been written in a simple language to appeal to ordinary individuals seeking to advance in their careers. Majority of users are employees who are looking to get ahead in their careers, this feature can offer crucial information to ensure that they achieve this. Interesting Features Links visited included www.diskeeper. com, www. insight. com and www. smarttechnology. com. The link sponsored by smart technology was rather interesting as it carried the article on â€Å"the techie’s guide to fitness. † It offered a convenient and easy way of monitoring one’s fitness goals even while working . The gadget can indeed send significant details on one’s fitness directly to their phones or computer. Furthermore, Bottom-line Evaluation and Relation to Learning Objectives Basically, this site is of great value to business leaders and IT executives.However, its values decline in regards to ordinary people due to the irrelevance of the topic and subtopics found on the site. As pointed out earlier, only one or two features are relevant to an ordinary individual. According to Lagace (2000), value is depicted by a customer when the service delivery is effective. As such, the satisfaction of business leaders and executives is what can ideally rate this site while those stumbling on it can only speculate or even find it insignificant.Hoffman (1996) illustrates that past experiences can be advantageous when one is venturing into their own business. As such baselinemag. com offers even better options of evaluating other company’s experiences and learning from them. Bayan ( 2003) contends that there are tools which are quite useful while setting up an effective help desk and in the life of a company executive or business leader, baselinemag. com is one such tool. References Baselinemag. com. (2010). ZiffDavies, Inc. Retrieved on 23rd July 2010, from: www. baselinemag. com Bayan, R. (2004).Try these efficiency strategies when setting up a successful help desk. TechRepublic. Retrieved 23rd July 2010, from http://articles. techrepublic. com. com/5100-10878_11-5112468. html Hoffman, R. (1996). Help is Only a Phone Call Away! How to get good service. The Real World. Retrieved 23rd July 2010, from http://www. animatedsoftware. com/misc/stories/jobs/dbmscntr. htm Lagace, M. (2000). Calling all Managers: How to Build a Better Call Center. Harvard Business School: Working Knowledge. Retrieved on 23rd July 2010, from: http://hbswk. hbs. edu/item/1238. html

Sunday, January 5, 2020

The Importance of Dna Evidence - 1575 Words

The Importance of DNA Evidence What is DNA? Is it these winding strands that look like ladders or is it what gives a person blonde hair and blue eyes? Actually, DNA is both of these things. DNA is a person’s genetic makeup–their hereditary blueprint passed on by their parents. It is a part of almost every cell in the human body. In each cell, a person’s DNA is the same; it stays the same throughout their lifetime. DNA is found in skin tissue, sweat, bone, the root and shaft of hair, earwax, mucus, urine, semen, and vaginal or rectal cells. The DNA found in a person’s saliva is the same as the DNA found in their blood. Parts of the DNA determine our physical characteristics, such as eye and hair color, height, and bone structure, but the†¦show more content†¦Every State in the Nation has a DNA database that allows for the collection of DNA profiles from offenders convicted of particular crimes. CODIS software enables State, local, and national law enforcement crime laboratories to compare DNA profiles electronically, thereby linking serial crimes to each other and identifying suspects by matching DNA profiles from crime scenes with profiles from convicted offenders. The success of CODIS is demonstrated by the thousands of matches that have linked serial cases to each other and cases that have been solved by matching crime scene evidence to known convicted offenders. Recent advancements in DNA technology have improved law enforcement’s ability to use DNA to solve old cases. Original forensic applications of DNA analysis were developed using a technology called restriction fragment length polymorphism (RFLP). Although very old cases (more than 10 years) may not have had RFLP analysis done, this kind of DNA testing may have been attempted on more recent unsolved cases. However, because RFLP analysis required a relatively large quantity of DNA, testing may not have been successful. Similarly, biological evidence deemed insufficient in size for testing may not have been previously submitted for testing. Also, if a biological sample was degraded by environmental factors such as dirt or mold, RFLP analysis may have been unsuccessful at yielding a result (Turman). Although DNA technology can be used in criminal casesShow MoreRelatedYu Sun Park. Dr. Murphy. Lab Section 4. Discovery Of Dna1394 Words   |  6 PagesDiscovery of DNA double helix: Related to both Scientific and Humane Aspects DNA, the molecule of life that carries genetic information in humans and almost all other organisms, has been considered as one of the greatest discoveries until now. If DNA could not have been discovered, we would not be able to do or test numerous things such as paternity test and pathological confirmation. There are four main scientists who contributed their lives, knowledge, and ambitions to find out the DNA double helixRead MoreDNA Profiling and Criminal Justice: Ethical and Legal Issues1079 Words   |  4 Pagesemergence of DNA evidence as a source of evidence in this search has become a powerful ally for both the prosecution and defense in criminal trials and there has been no clear cut advantage gained by either side of the equation. The use of DNA evidence, often referred to as DNA profiling, has given police and prosecutors a new, and more reliable, means of identifying criminal but the cost of the procedure, the time involved, and the general unavailability of labs to per form the testing has caused DNA profilingRead MoreUses for Trace Evidence in Forsensic Science1176 Words   |  5 Pages There are various uses for trace evidence in forensic science. Trace evidence can include a variety of disciplines including hair, paint, fiber, rope, soil, glass, and building materials. 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One important feature of DNA is that it can replicate itself;Read MoreThe Invention Of Dna Testing932 Words   |  4 Pageseye witness misidentification, false confessions, and mishandled evidence are all just a few reasons for wrongful convictions in the justice system. However, the authors of Actual Innocence: When Justice Goes Wrong and How to Make it Right, discuss how DNA is a main factor into â€Å"actually innocent† people. Throughout this book we learn stories about those who were wrongfully convicted and later proven guilty for reasons such as DNA t esting. While this proves to us that not everyone convicted is guiltyRead MoreWhat physical evidence does in a criminal trial and the vast impact it can make1678 Words   |  7 Pageswithin cases that include physical evidence. Physical evidence, whether fibers, fingerprints, or DNA, can give a jury proof beyond a reasonable doubt. Physical evidence can convict a criminal, or it can free an innocent man. 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